Video games and emotion regulation aging and selection of interactive stimuli

Kathryn L. Ossenfort, Derek M. Isaacowitz

Research output: Contribution to journalArticlepeer-review

5 Scopus citations

Abstract

Research on age differences in media usage has shown that older adults are more likely than younger adults to select positive emotional content. Research on emotional aging has examined whether older adults also seek out positivity in the everyday situations they choose, resulting so far in mixed results. We investigated the emotional choices of different age groups using video games as a more interactive type of affect-laden stimuli. Participants made multiple selections from a group of positive and negative games. Results showed that older adults selected the more positive games, but also reported feeling worse after playing them. Results supplement the literature on positivity in situation selection as well as on older adults' interactive media preferences.

Original languageEnglish
Pages (from-to)205-213
Number of pages9
JournalGeroPsych: The Journal of Gerontopsychology and Geriatric Psychiatry
Volume31
Issue number4
DOIs
StatePublished - 2018

Keywords

  • Aging
  • Emotion regulation
  • Situation selection
  • Video games

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