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THE FRANCHISE ERA: Managing Media in the Digital Economy
James Fleury
, Bryan Hikari Hartzheim
, Stephen Mamber
Research output
:
Book/Report
›
Book
›
peer-review
13
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Scopus citations
Overview
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Dive into the research topics of 'THE FRANCHISE ERA: Managing Media in the Digital Economy'. Together they form a unique fingerprint.
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Weight
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Social Sciences
Facebook
100%
Video Games
100%
Mobile App
100%
Virtual Reality
100%
Authors
100%
Festival
100%
Media Culture
100%
Digital Economy
100%
Management Strategy
100%
Keyphrases
Franchising
100%
Digital Economy
100%
Media Franchises
30%
Management Strategy
10%
Virtual Reality
10%
Mobile Application
10%
Video Games
10%
Apple
10%
Amazon
10%
Mini
10%
Facebook
10%
Google
10%
Online Platform
10%
Esports
10%
Traditional Media
10%
Integral Element
10%
Dragon
10%
New Entrants
10%
Media Culture
10%
Mars
10%
Digital Age
10%
Cinema
10%
Keeper
10%
Media Role
10%
Industrial Practice
10%
Production-distribution
10%
Alien
10%
Oculus
10%
Idol
10%
International Scholar
10%
Multiple Media
10%
Technology Sector
10%
Hollywood
10%
Streaming Service
10%
Disney
10%
Nintendo Wii
10%
Black-ish
10%
Franchise Extension
10%
American Media
10%
Final Fantasy
10%
Marvel Cinematic Universe
10%
Dragon Ball
10%
Mediascape
10%
Alien Franchise
10%
Japanese Media
10%
Historical Form
10%
League of Legends
10%
Theme Park
10%
Netflix
10%
VR Experience
10%
Overwatch
10%
Dream Work
10%
Ghost in the Shell
10%
Star Wars
10%
Earth and Planetary Sciences
Amazon
100%
Media Culture
100%
Marketing
100%
Virtual Reality
100%
Management Strategy
100%
Digital Economy
100%
Arts and Humanities
Digital
100%
Franchise
100%
Alien
14%
dragon
14%
Case Study
7%
Online
7%
era
7%
Scholars
7%
Authors
7%
Marketing
7%
Facebook
7%
Battle
7%
Hollywood
7%
Mobile
7%
League
7%
Shell
7%
Virtual Reality
7%
Video Game
7%
Amazon
7%
Media Culture
7%
Incumbents
7%
Classic Edition
7%
Star Wars
7%
Dream-work
7%
Idol
7%
Oculus
7%
Final fantasy
7%
marvels
7%
traditional media
7%