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The direct computation of height from shading

  • Yvan G. Leclerc
  • , Aaron F. Bobick

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

A method for recovering shape from shading that solves directly for the surface height is presented. By using a discrete formulation of the problem, it is possible to achieve good convergence behavior by employing numerical solution techniques more powerful than gradient descent methods derived from variational calculus. Because this method solves directly for height, it avoids the problem of finding an integrable surface maximally consistent with surface orientation. Furthermore, since additional constraints are not needed to make the problem well posed, a smoothness constraint is used only to drive the system towards a good solution; the weight of the smoothness term is eventually reduced to near zero. By solving directly for height, stereo processing may be used to provide initial and boundary conditions. The shape from shading technique, as well as its relation to stereo, is demonstrated on both synthetic and real imagery.

Original languageEnglish
Title of host publicationProc 91 IEEE Comput Soc Conf Comput Vision Pattern Recognit
PublisherPubl by IEEE
Pages552-558
Number of pages7
ISBN (Print)0818621486
StatePublished - 1991
EventProceedings of the 1991 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Maui, HI
Duration: Jun 3 1991Jun 6 1991

Publication series

NameProc 91 IEEE Comput Soc Conf Comput Vision Pattern Recognit

Conference

ConferenceProceedings of the 1991 IEEE Computer Society Conference on Computer Vision and Pattern Recognition
CityMaui, HI
Period06/3/9106/6/91

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