TY - GEN
T1 - Sympathetic interfaces
T2 - SIGCHI Conference on Human Factors in Computing Systems, CHI 1999
AU - Johnson, Michael Patrick
AU - Wilson, Andrew
AU - Blumberg, Bruce
AU - Kline, Christopher
AU - Bobick, Aaron
PY - 1999
Y1 - 1999
N2 - We introduce the concept of a sympathetic inter$ace for controlling an animated synthetic character in a 3D virtual environment. A plush doll embedded with wireless sensors is used to manipulate the virtual character in an iconic and intentional manner. The interface extends from the novel physical input device through interpretation of sensor data to the behavioral "brain" of the virtual character. We discuss the design of the interface and focus on its latest instantiation in the Swamped! exhibit at SIGGRAPH '98. We also present what we learned from hundreds of casual users, who ranged from young children to adults.
AB - We introduce the concept of a sympathetic inter$ace for controlling an animated synthetic character in a 3D virtual environment. A plush doll embedded with wireless sensors is used to manipulate the virtual character in an iconic and intentional manner. The interface extends from the novel physical input device through interpretation of sensor data to the behavioral "brain" of the virtual character. We discuss the design of the interface and focus on its latest instantiation in the Swamped! exhibit at SIGGRAPH '98. We also present what we learned from hundreds of casual users, who ranged from young children to adults.
KW - Physically-based interface
KW - Plush toy
KW - Sympathetic interface
KW - Synthetic characters
KW - Virtual worlds
UR - https://www.scopus.com/pages/publications/0032653315
U2 - 10.1145/302979.303028
DO - 10.1145/302979.303028
M3 - Conference contribution
AN - SCOPUS:0032653315
SN - 0201485591
SN - 9780201485592
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 152
EP - 158
BT - Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI'99
Y2 - 15 May 1999 through 20 May 1999
ER -