TY - JOUR
T1 - Stroke therapy through motion-Based games
T2 - A case study
AU - Alankus, Gazihan
AU - Proffitt, Rachel
AU - Kelleher, Caitlin
AU - Engsberg, Jack
PY - 2011/11
Y1 - 2011/11
N2 - In the United States alone, more than five million people are living with long term motor impairments caused by a stroke. Recently, video games with affordable motion-based input devices have been proposed as a part of therapy to help people recover lost range of motion and motor control. While researchers have demonstrated the potential utility of therapeutic games through controlled studies, relatively little work has explored their long-term home-based use. We conducted a six-week home study with a 62-year-old woman who was seventeen years post-stroke. She played therapeutic games for approximately one hour a day, five days a week. Over the six weeks, she recovered significant motor abilities, which is unexpected given the time since her stroke. We explore detecting such improvements early, using game logs for daily measurements of motor ability to complement the standard measurements that are taken less often. Through observations and interviews, we present lessons learned about the barriers and opportunities that arise from long-term home-based use of therapeutic games.
AB - In the United States alone, more than five million people are living with long term motor impairments caused by a stroke. Recently, video games with affordable motion-based input devices have been proposed as a part of therapy to help people recover lost range of motion and motor control. While researchers have demonstrated the potential utility of therapeutic games through controlled studies, relatively little work has explored their long-term home-based use. We conducted a six-week home study with a 62-year-old woman who was seventeen years post-stroke. She played therapeutic games for approximately one hour a day, five days a week. Over the six weeks, she recovered significant motor abilities, which is unexpected given the time since her stroke. We explore detecting such improvements early, using game logs for daily measurements of motor ability to complement the standard measurements that are taken less often. Through observations and interviews, we present lessons learned about the barriers and opportunities that arise from long-term home-based use of therapeutic games.
KW - Stroke rehabilitation
KW - Therapy
KW - Video games
UR - https://www.scopus.com/pages/publications/81755169013
U2 - 10.1145/2039339.2039342
DO - 10.1145/2039339.2039342
M3 - Article
AN - SCOPUS:81755169013
SN - 1936-7228
VL - 4
JO - ACM Transactions on Accessible Computing
JF - ACM Transactions on Accessible Computing
IS - 1
M1 - 3
ER -