TY - JOUR
T1 - Serious games may improve physician heuristics in trauma triage
AU - Mohan, Deepika
AU - Fischhoff, Baruch
AU - Angus, Derek C.
AU - Rosengart, Matthew R.
AU - Wallace, David J.
AU - Yealy, Donald M.
AU - Farris, Coreen
AU - Chang, Chung Chou H.
AU - Kerti, Samantha
AU - Barnato, Amber E.
N1 - Funding Information:
We thank Michal Ksiazkiewicz, Harley Baldwin, and Jesse Schell at Schell Games and Tobi Saulnier, Matt Nolin, and other members of the team at 1st Playable Productions for developing Shift: The Next Generation. We thank the Biostatistics and Data Management Core, Clinical Research, Investigation, and Systems Modeling of Acute Illness (CRISMA) Center, Department of Critical Care Medicine, University of Pittsburgh for statistical support. Finally, we thank the many physicians at the University of Pittsburgh who participated in testing the video games. This work was supported by the NIH through Grant DP2 LM012339 (to D.M.), and Grant K08 HL122478 (to D.J.W.), by a grant from the UPMC Center for Clinical Decision Making (to D.M.), and by a grant from the Swedish Foundation for Humanities and Social Sciences (to B.F.). The funding agencies reviewed the study but played no role in its design, collection, analysis, or interpretation.
Funding Information:
ACKNOWLEDGMENTS. We thank Michal Ksiazkiewicz, Harley Baldwin, and Jesse Schell at Schell Games and Tobi Saulnier, Matt Nolin, and other members of the team at 1st Playable Productions for developing Shift: The Next Generation. We thank the Biostatistics and Data Management Core, Clinical Research, Investigation, and Systems Modeling of Acute Illness (CRISMA) Center, Department of Critical Care Medicine, University of Pittsburgh for statistical support. Finally, we thank the many physicians at the University of Pittsburgh who participated in testing the video games. This work was supported by the NIH through Grant DP2 LM012339 (to D.M.), and Grant K08 HL122478 (to D.J.W.), by a grant from the UPMC Center for Clinical Decision Making (to D.M.), and by a grant from the Swedish Foundation for Humanities and Social Sciences (to B.F.). The funding agencies reviewed the study but played no role in its design, collection, analysis, or interpretation.
Publisher Copyright:
© 2018 National Academy of Sciences. All Rights Reserved.
PY - 2018/9/11
Y1 - 2018/9/11
N2 - Trauma triage depends on fallible human judgment. We created two “serious” video game training interventions to improve that judgment. The interventions’ central theoretical construct was the representativeness heuristic, which, in trauma triage, would mean judging the severity of an injury by how well it captures (or “represents”) the key features of archetypes of cases requiring transfer to a trauma center. Drawing on clinical experience, medical records, and an expert panel, we identified features characteristic of representative and nonrepresentative cases. The two interventions instantiated both kinds of cases. One was an adventure game, seeking narrative engagement; the second was a puzzle-based game, emphasizing analogical reasoning. Both incorporated feedback on diagnostic errors, explaining their sources and consequences. In a four-arm study, they were compared with an intervention using traditional text-based continuing medical education materials (active control) and a no-intervention (passive control) condition. A sample of 320 physicians working at nontrauma centers in the United States was recruited and randomized to a study arm. The primary outcome was performance on a validated virtual simulation, measured as the proportion of undertriaged patients, defined as ones who had severe injuries (according to American College of Surgeons guidelines) but were not transferred. Compared with the control group, physicians exposed to either game undertriaged fewer such patients [difference = −18%, 95% CI: −30 to −6%, P = 0.002 (adventure game); −17%, 95% CI: −28 to −6%, P = 0.003 (puzzle game)]; those exposed to the text-based education undertriaged similar proportions (difference = +8%, 95% CI: −3 to +19%, P = 0.15).
AB - Trauma triage depends on fallible human judgment. We created two “serious” video game training interventions to improve that judgment. The interventions’ central theoretical construct was the representativeness heuristic, which, in trauma triage, would mean judging the severity of an injury by how well it captures (or “represents”) the key features of archetypes of cases requiring transfer to a trauma center. Drawing on clinical experience, medical records, and an expert panel, we identified features characteristic of representative and nonrepresentative cases. The two interventions instantiated both kinds of cases. One was an adventure game, seeking narrative engagement; the second was a puzzle-based game, emphasizing analogical reasoning. Both incorporated feedback on diagnostic errors, explaining their sources and consequences. In a four-arm study, they were compared with an intervention using traditional text-based continuing medical education materials (active control) and a no-intervention (passive control) condition. A sample of 320 physicians working at nontrauma centers in the United States was recruited and randomized to a study arm. The primary outcome was performance on a validated virtual simulation, measured as the proportion of undertriaged patients, defined as ones who had severe injuries (according to American College of Surgeons guidelines) but were not transferred. Compared with the control group, physicians exposed to either game undertriaged fewer such patients [difference = −18%, 95% CI: −30 to −6%, P = 0.002 (adventure game); −17%, 95% CI: −28 to −6%, P = 0.003 (puzzle game)]; those exposed to the text-based education undertriaged similar proportions (difference = +8%, 95% CI: −3 to +19%, P = 0.15).
KW - Decision making
KW - Heuristics
KW - Judgment
KW - Serious games
KW - Triage
UR - http://www.scopus.com/inward/record.url?scp=85053017905&partnerID=8YFLogxK
U2 - 10.1073/pnas.1805450115
DO - 10.1073/pnas.1805450115
M3 - Article
C2 - 30150397
AN - SCOPUS:85053017905
SN - 0027-8424
VL - 115
SP - 9204
EP - 9209
JO - Proceedings of the National Academy of Sciences of the United States of America
JF - Proceedings of the National Academy of Sciences of the United States of America
IS - 37
ER -