TY - JOUR
T1 - Reusable skinning templates using cage-based deformations
AU - Ju, Tao
AU - Zhou, Qian Yi
AU - Van De Panne, Michiel
AU - Cohen-Or, Daniel
AU - Neumann, Ulrich
PY - 2008/12/1
Y1 - 2008/12/1
N2 - Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, which define common deformation behaviors for common joint types. This abstraction allows skinning solutions to be shared and reused, and they allow a user to quickly explore many possible alternatives for the skinning behavior of a character. The skinning templates are implemented using cage-based deformations, which offer a flexible design space within which to develop reusable skinning behaviors. We demonstrate the interactive use of skinning templates to quickly explore alternate skinning behaviors for 3D models.
AB - Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, which define common deformation behaviors for common joint types. This abstraction allows skinning solutions to be shared and reused, and they allow a user to quickly explore many possible alternatives for the skinning behavior of a character. The skinning templates are implemented using cage-based deformations, which offer a flexible design space within which to develop reusable skinning behaviors. We demonstrate the interactive use of skinning templates to quickly explore alternate skinning behaviors for 3D models.
KW - Animation
KW - Cage-based deformation
KW - Skinning
KW - Templates
UR - http://www.scopus.com/inward/record.url?scp=57749186887&partnerID=8YFLogxK
U2 - 10.1145/1409060.1409075
DO - 10.1145/1409060.1409075
M3 - Article
AN - SCOPUS:57749186887
SN - 0730-0301
VL - 27
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 5
M1 - 122
ER -