Abstract
Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.
| Original language | English |
|---|---|
| Pages (from-to) | 34-43 |
| Number of pages | 10 |
| Journal | IEEE Annals of the History of Computing |
| Volume | 31 |
| Issue number | 3 |
| DOIs | |
| State | Published - 2009 |
Keywords
- Arcade games
- Cathode-ray tube displays
- History of computing
- Porting
- Random scan displays
- Raster scan displays
- Vector graphics