Random and raster: Display technologies and the development of videogames

Nick Montfort, Ian Bogost

Research output: Contribution to journalArticlepeer-review

7 Scopus citations

Abstract

Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.

Original languageEnglish
Pages (from-to)34-43
Number of pages10
JournalIEEE Annals of the History of Computing
Volume31
Issue number3
DOIs
StatePublished - 2009

Keywords

  • Arcade games
  • Cathode-ray tube displays
  • History of computing
  • Porting
  • Random scan displays
  • Raster scan displays
  • Vector graphics

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