Abstract

Icons have become an inseparable part of Graphical User Interfaces. There is well-developed literature describing novel applications of icons and methods for evaluating existing icons. However, there has been comparatively little research into the processes necessary to design effective new icons. This paper will introduce a novel design methodology for developing graphical interface components, including icons, called Presentation Discovery. The method is grounded in Semiotics and Personal Construct Theory, and adapts Knowledge Acquisition approaches to the graphical domain. A pilot study applying Presentation Discovery in a biomedical domain is presented.

Original languageEnglish
Title of host publicationCHI'06 Extended Abstracts on Human Factors in Computing Systems, CHI EA'06
Pages1223-1228
Number of pages6
DOIs
StatePublished - 2006
EventConference on Human Factors in Computing Systems, CHI EA 2006 - Montreal, QC, Canada
Duration: Apr 22 2006Apr 27 2006

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceConference on Human Factors in Computing Systems, CHI EA 2006
Country/TerritoryCanada
CityMontreal, QC
Period04/22/0604/27/06

Keywords

  • Computational simulation
  • Human-computer interface design
  • Icons
  • Knowledge engineering

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