Predicting future states in DotA 2 using value-split models of time series attribute data

  • Zach Cleghern
  • , Soumendra Lahiri
  • , Osman Ozaltin
  • , David L. Roberts

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

In Multiplayer Online Battle Arena (MOBA) games, teams of players compete in combat to complete an objective and defeat the opposing team. To stay alive, players must closely monitor their character's status, especially remaining health. Understanding how health may change in the near future can be vital in determining what tactics a player may use. We analyzed replay logs of the game Defense of the Ancients 2 (DotA 2) to discover methods to predict how players' health evolves over time. For DotA 2, our results suggest that forecasting changes in a player's health can be done by viewing gameplay as two separate processes: normal gameplay flow in which changes in health are smaller and more regular, and less frequent but higher-impact events in which players experience larger changes in their health, such as team ba.les. We accomplished this by considering health data as two separate, but interleaved, time series in which separate processes govern low magnitude changes in health from high magnitude changes. In this paper, we present a value-split approach to predicting changes in health and describe the results of our approach using autoregressive moving-average models for low magnitude health changes and a combination of statistical models for the larger changes.

Original languageEnglish
Title of host publicationProceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017
EditorsAlessandro Canossa, Miguel Sicart, Casper Harteveld, Jichen Zhu, Sebastian Deterding
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450353199
DOIs
StatePublished - Aug 14 2017
Event12th International Conference on the Foundations of Digital Games, FDG 2017 - Cape Cod, United States
Duration: Aug 14 2017Aug 17 2017

Publication series

NameACM International Conference Proceeding Series
VolumePart F130151

Conference

Conference12th International Conference on the Foundations of Digital Games, FDG 2017
Country/TerritoryUnited States
CityCape Cod
Period08/14/1708/17/17

Keywords

  • Game Analytics
  • Multiplayer Online Battle Arena (MOBA) Games
  • Prediction
  • Time Series Analysis

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