TY - GEN
T1 - Predicting future states in DotA 2 using value-split models of time series attribute data
AU - Cleghern, Zach
AU - Lahiri, Soumendra
AU - Ozaltin, Osman
AU - Roberts, David L.
N1 - Publisher Copyright:
© 2017 ACM.
PY - 2017/8/14
Y1 - 2017/8/14
N2 - In Multiplayer Online Battle Arena (MOBA) games, teams of players compete in combat to complete an objective and defeat the opposing team. To stay alive, players must closely monitor their character's status, especially remaining health. Understanding how health may change in the near future can be vital in determining what tactics a player may use. We analyzed replay logs of the game Defense of the Ancients 2 (DotA 2) to discover methods to predict how players' health evolves over time. For DotA 2, our results suggest that forecasting changes in a player's health can be done by viewing gameplay as two separate processes: normal gameplay flow in which changes in health are smaller and more regular, and less frequent but higher-impact events in which players experience larger changes in their health, such as team ba.les. We accomplished this by considering health data as two separate, but interleaved, time series in which separate processes govern low magnitude changes in health from high magnitude changes. In this paper, we present a value-split approach to predicting changes in health and describe the results of our approach using autoregressive moving-average models for low magnitude health changes and a combination of statistical models for the larger changes.
AB - In Multiplayer Online Battle Arena (MOBA) games, teams of players compete in combat to complete an objective and defeat the opposing team. To stay alive, players must closely monitor their character's status, especially remaining health. Understanding how health may change in the near future can be vital in determining what tactics a player may use. We analyzed replay logs of the game Defense of the Ancients 2 (DotA 2) to discover methods to predict how players' health evolves over time. For DotA 2, our results suggest that forecasting changes in a player's health can be done by viewing gameplay as two separate processes: normal gameplay flow in which changes in health are smaller and more regular, and less frequent but higher-impact events in which players experience larger changes in their health, such as team ba.les. We accomplished this by considering health data as two separate, but interleaved, time series in which separate processes govern low magnitude changes in health from high magnitude changes. In this paper, we present a value-split approach to predicting changes in health and describe the results of our approach using autoregressive moving-average models for low magnitude health changes and a combination of statistical models for the larger changes.
KW - Game Analytics
KW - Multiplayer Online Battle Arena (MOBA) Games
KW - Prediction
KW - Time Series Analysis
UR - https://www.scopus.com/pages/publications/85030792157
U2 - 10.1145/3102071.3102095
DO - 10.1145/3102071.3102095
M3 - Conference contribution
AN - SCOPUS:85030792157
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017
A2 - Canossa, Alessandro
A2 - Sicart, Miguel
A2 - Harteveld, Casper
A2 - Zhu, Jichen
A2 - Deterding, Sebastian
PB - Association for Computing Machinery
T2 - 12th International Conference on the Foundations of Digital Games, FDG 2017
Y2 - 14 August 2017 through 17 August 2017
ER -