TY - GEN
T1 - PhotoSlap
T2 - AAAI-07/IAAI-07 Proceedings: 22nd AAAI Conference on Artificial Intelligence and the 19th Innovative Applications of Artificial Intelligence Conference
AU - Ho, Chien Ju
AU - Chang, Tsung Hsiang
AU - Hsu, Jane Yung Jen
PY - 2007
Y1 - 2007
N2 - Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and time-consuming for humans, whereas automatic image annotation is too difficult for the computers. In this paper, we explore the power of human computation by designing a multi-player online game, PhotoSlap, to achieve the task of annotating metadata for a collection of digital photos. PhotoSlap engages users in an interactive game that capitalizes on human ability in deciphering quickly whether the same person shows up in two consecutive images presented by the computer. The game mechanism supports the objection and trap actions to encourage truthful input from the players. This research extends human computation research in two aspects: game-theoretic design principles and quantitative evaluation metrics. In particular, PhotoSlap can be shown to reach subgame perfect equilibrium with the target strategy when players are rational and without collusion. Experiments involving four focus groups have been conducted, and the preliminary results demonstrated the game to be fun and effective in annotating people metadata for photo collections.
AB - Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and time-consuming for humans, whereas automatic image annotation is too difficult for the computers. In this paper, we explore the power of human computation by designing a multi-player online game, PhotoSlap, to achieve the task of annotating metadata for a collection of digital photos. PhotoSlap engages users in an interactive game that capitalizes on human ability in deciphering quickly whether the same person shows up in two consecutive images presented by the computer. The game mechanism supports the objection and trap actions to encourage truthful input from the players. This research extends human computation research in two aspects: game-theoretic design principles and quantitative evaluation metrics. In particular, PhotoSlap can be shown to reach subgame perfect equilibrium with the target strategy when players are rational and without collusion. Experiments involving four focus groups have been conducted, and the preliminary results demonstrated the game to be fun and effective in annotating people metadata for photo collections.
UR - https://www.scopus.com/pages/publications/36349015364
M3 - Conference contribution
AN - SCOPUS:36349015364
SN - 1577353234
SN - 9781577353232
T3 - Proceedings of the National Conference on Artificial Intelligence
SP - 1359
EP - 1364
BT - AAAI-07/IAAI-07 Proceedings
Y2 - 22 July 2007 through 26 July 2007
ER -