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Online game QoE evaluation using paired comparisons

  • Yu Chun Chang
  • , Kuan Ta Chen
  • , Chen Chi Wu
  • , Chien Ju Ho
  • , Chin Laung Lei

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

To satisfy players' gaming experience, there is a strong need for a technique that can measure a game's quality systematically, efficiently, and reliably. In this paper, we propose to use paired comparisons and probabilistic choice models to quantify online games' QoE under various network situations. The advantages of our methodology over the traditional MOS ratings are 1) the rating procedure is simpler thus less burden is on experiment participants, 2) it derives ratio-scale scores, and 3) it enables systematic verification of participants' inputs. As a demonstration, we apply our methodology to evaluate three popular FPS (first-person-shooter) games, namely, Alien Arena (Alien), Halo, and Unreal Tournament (UT), and investigate their network robustness. The results indicate that Halo performs the best in terms of their network robustness against packet delay and loss. However, if we take the degree of the games' sophistication into account, we consider that the robustness of UT against downlink delays should able be improved. We also show that our methodology can be a helpful tool for making decisions about design alternatives, such as how dead reckoning algorithms and time synchronization mechanisms should be implemented.

Original languageEnglish
Title of host publication2010 IEEE International Workshop Technical Committee on Communications Quality and Reliability, CQR 2010
DOIs
StatePublished - 2010
Event2010 IEEE International Workshop Technical Committee on Communications Quality and Reliability, CQR 2010 - Vancouver, BC, Canada
Duration: Jun 8 2010Jun 10 2010

Publication series

Name2010 IEEE International Workshop Technical Committee on Communications Quality and Reliability, CQR 2010

Conference

Conference2010 IEEE International Workshop Technical Committee on Communications Quality and Reliability, CQR 2010
Country/TerritoryCanada
CityVancouver, BC
Period06/8/1006/10/10

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