Abstract
This chapter explores a new approach that may be used in game development to help human players and/or non-player characters make collective decisions. The chapter describes how previous work can be applied to allow game players to form a consensus from a simple range of possible outcomes in such a way that no player can manipulate it at the expense of the other players. Then, the text extends that result and shows how nonmanipulable consensus can be found in higher-dimensional outcome spaces. The results may be useful when developing artificial intelligence for non-player characters or constructing frameworks to aid cooperation among human players.
| Original language | English |
|---|---|
| Title of host publication | Algorithmic and Architectural Gaming Design |
| Subtitle of host publication | Implementation and Development |
| Publisher | IGI Global |
| Pages | 67-81 |
| Number of pages | 15 |
| ISBN (Print) | 9781466616349 |
| DOIs | |
| State | Published - 2012 |