Abstract
This chapter explores a new approach that may be used in game development to help human players and/or non-player characters make collective decisions. The chapter describes how previous work can be applied to allow game players to form a consensus from a simple range of possible outcomes in such a way that no player can manipulate it at the expense of the other players. Then, the text extends that result and shows how nonmanipulable consensus can be found in higher-dimensional outcome spaces. The results may be useful when developing artificial intelligence for non-player characters or constructing frameworks to aid cooperation among human players.
Original language | English |
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Title of host publication | Algorithmic and Architectural Gaming Design |
Subtitle of host publication | Implementation and Development |
Publisher | IGI Global |
Pages | 67-81 |
Number of pages | 15 |
ISBN (Print) | 9781466616349 |
DOIs | |
State | Published - 2012 |