Nonmanipulable collective decision-making for games

Rob LeGrand, Timothy Roden, Ron K. Cytron

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Scopus citations

Abstract

This chapter explores a new approach that may be used in game development to help human players and/or non-player characters make collective decisions. The chapter describes how previous work can be applied to allow game players to form a consensus from a simple range of possible outcomes in such a way that no player can manipulate it at the expense of the other players. Then, the text extends that result and shows how nonmanipulable consensus can be found in higher-dimensional outcome spaces. The results may be useful when developing artificial intelligence for non-player characters or constructing frameworks to aid cooperation among human players.

Original languageEnglish
Title of host publicationAlgorithmic and Architectural Gaming Design
Subtitle of host publicationImplementation and Development
PublisherIGI Global
Pages67-81
Number of pages15
ISBN (Print)9781466616349
DOIs
StatePublished - 2012

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