Multi-Agent Pathfinding with Real-Time Heuristic Search

  • Devon Sigurdson
  • , Vadim Bulitko
  • , William Yeoh
  • , Carlos Hernandez
  • , Sven Koenig

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

23 Scopus citations

Abstract

Multi-agent pathfinding, namely finding collision-free paths for several agents from their given start locations to their given goal locations on a known stationary map, is an important task for non-player characters in video games. A variety of heuristic search algorithms have been developed for this task. Non-real-time algorithms, such as Flow Annotated Replanning (FAR), first find complete paths for all agents and then move the agents along these paths. However, their searches are often too expensive. Real-time algorithms have the ability to produce the next moves for all agents without finding complete paths for them and thus allow the agents to move in real time. Real-time heuristic search algorithms have so far typically been developed for single-agent pathfinding. We, on the other hand, present a real-time heuristic search algorithm for multi-agent pathfinding, called Bounded Multi-Agent A∗ (BMAA∗), that works as follows: Every agent runs an individual real-time heuristic search that updates heuristic values assigned to locations and treats the other agents as (moving) obstacles. Agents do not coordinate with each other, in particular, they neither share their paths nor heuristic values. We show how BMAA∗ can be enhanced by adding FAR-style flow annotations and allowing agents to push other agents temporarily off their goal locations, when necessary. In our experiments, BMAA∗ has higher completion rates and lower completion times than FAR.

Original languageEnglish
Title of host publicationProceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018
PublisherIEEE Computer Society
ISBN (Electronic)9781538643594
DOIs
StatePublished - Oct 11 2018
Event14th IEEE Conference on Computational Intelligence and Games, CIG 2018 - Maastricht, Netherlands
Duration: Aug 14 2018Aug 17 2018

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2018-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference14th IEEE Conference on Computational Intelligence and Games, CIG 2018
Country/TerritoryNetherlands
CityMaastricht
Period08/14/1808/17/18

Keywords

  • Artificial intelligence
  • Multi agent pathfinding
  • Real-time heuristic search
  • Video games

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