TY - GEN
T1 - Modeling warmth and competence in virtual characters
AU - Nguyen, Truong Huy D.
AU - Carstensdottir, Elin
AU - Ngo, Nhi
AU - Seif El-Nasr, Magy
AU - Gray, Matt
AU - Isaacowitz, Derek
AU - Desteno, David
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2015.
PY - 2015
Y1 - 2015
N2 - Developing believable virtual characters has been a subject of research in many fields including graphics, animations, artificial intelligence, and human-computer interaction. One challenge towards commoditizing the use of virtual humans is the ability to algorithmically construct characters of different stereotypes. In this paper, we present our efforts in designing virtual characters that can exhibit non-verbal behaviors to reflect varying degrees of warmth and competence, two personality traits shown to underlie social judgments and form stereotypical perception. To embark on developing a computational behavior model that portrays these traits, we adopt an iterative design methodology tuning the design using theory from theatre, animation and psychology, expert reviews, user testing and feedback. Using this process we were able to construct a set of virtual characters that portray variations of warmth and competence through combination of gestures, use of space, and gaze behaviors. In this paper we discuss the design methodology, the resultant system, and initial experiment results showing the promise of the model.
AB - Developing believable virtual characters has been a subject of research in many fields including graphics, animations, artificial intelligence, and human-computer interaction. One challenge towards commoditizing the use of virtual humans is the ability to algorithmically construct characters of different stereotypes. In this paper, we present our efforts in designing virtual characters that can exhibit non-verbal behaviors to reflect varying degrees of warmth and competence, two personality traits shown to underlie social judgments and form stereotypical perception. To embark on developing a computational behavior model that portrays these traits, we adopt an iterative design methodology tuning the design using theory from theatre, animation and psychology, expert reviews, user testing and feedback. Using this process we were able to construct a set of virtual characters that portray variations of warmth and competence through combination of gestures, use of space, and gaze behaviors. In this paper we discuss the design methodology, the resultant system, and initial experiment results showing the promise of the model.
KW - Believable virtual characters
KW - Non-verbal behaviour
KW - Personality traits
UR - https://www.scopus.com/pages/publications/84943632897
U2 - 10.1007/978-3-319-21996-7_18
DO - 10.1007/978-3-319-21996-7_18
M3 - Conference contribution
AN - SCOPUS:84943632897
SN - 9783319219950
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 167
EP - 180
BT - Intelligent Virtual Agents - 15th International Conference, IVA 2015, Proceedings
A2 - Brinkman, Willem-Paul
A2 - Broekens, Joost
A2 - Heylen, Dirk
PB - Springer Verlag
T2 - 15th International Conference on Intelligent Virtual Agents, IVA 2015
Y2 - 26 August 2015 through 28 August 2015
ER -