Learning graphical game models

  • Quang Duong
  • , Yevgeniy Vorobeychik
  • , Satinder Singh
  • , Michael P. Wellman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

19 Scopus citations

Abstract

Graphical games provide compact representation of a multiagent interaction when agents' payoffs depend only on actions of agents in their local neighborhood. We formally describe the problem of learning a graphical game model from limited observation of the payoff function, define three performance metrics for evaluating learned games, and investigate several learning algorithms based on minimizing empirical loss. Our first algorithm is a branch-and-bound search, which takes advantage of the structure of the empirical loss function to derive upper and lower bounds on loss at every node of the search tree. We also examine a greedy heuristic and local search algorithms. Our experiments with directed graphical games show that (i) when only a small sample of profile payoffs is available, branch-and-bound significantly out-performs other methods, and has competitive running time, but (ii) when many profiles are observed, greedy is nearly optimal and considerably better than other methods, at a fraction of branch-and-bound's running time. The results are comparable for undirected graphical games and when payoffs are sampled with noise.

Original languageEnglish
Title of host publicationIJCAI-09 - Proceedings of the 21st International Joint Conference on Artificial Intelligence
PublisherInternational Joint Conferences on Artificial Intelligence
Pages116-121
Number of pages6
ISBN (Print)9781577354260
StatePublished - 2009
Event21st International Joint Conference on Artificial Intelligence, IJCAI 2009 - Pasadena, United States
Duration: Jul 11 2009Jul 16 2009

Publication series

NameIJCAI International Joint Conference on Artificial Intelligence
ISSN (Print)1045-0823

Conference

Conference21st International Joint Conference on Artificial Intelligence, IJCAI 2009
Country/TerritoryUnited States
CityPasadena
Period07/11/0907/16/09

Fingerprint

Dive into the research topics of 'Learning graphical game models'. Together they form a unique fingerprint.

Cite this