Learning Generative Deception Strategies in Combinatorial Masking Games

  • Junlin Wu
  • , Charles Kamhoua
  • , Murat Kantarcioglu
  • , Yevgeniy Vorobeychik

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Deception is a crucial tool in the cyberdefence repertoire, enabling defenders to leverage their informational advantage to reduce the likelihood of successful attacks. One way deception can be employed is through obscuring, or masking, some of the information about how systems are configured, increasing attacker’s uncertainty about their targets. We present a novel game-theoretic model of the resulting defender-attacker interaction, where the defender chooses a subset of attributes to mask, while the attacker responds by choosing an exploit to execute. The strategies of both players have combinatorial structure with complex informational dependencies, and therefore even representing these strategies is not trivial. First, we show that the problem of computing an equilibrium of the resulting zero-sum defender-attacker game can be represented as a linear program with a combinatorial number of system configuration variables and constraints, and develop a constraint generation approach for solving this problem. Next, we present a novel highly scalable approach for approximately solving such games by representing the strategies of both players as neural networks. The key idea is to represent the defender’s mixed strategy using a deep neural network generator, and then using alternating gradient-descent-ascent algorithm, analogous to the training of Generative Adversarial Networks. Our experiments, as well as a case study, demonstrate the efficacy of the proposed approach.

Original languageEnglish
Title of host publicationDecision and Game Theory for Security - 12th International Conference, GameSec 2021, Proceedings
EditorsBranislav Bošanský, Cleotilde Gonzalez, Stefan Rass, Stefan Rass, Arunesh Sinha
PublisherSpringer Science and Business Media Deutschland GmbH
Pages98-117
Number of pages20
ISBN (Print)9783030903695
DOIs
StatePublished - 2021
Event12th International Conference on Decision and Game Theory for Security, GameSec 2021 - Virtual, Online
Duration: Oct 25 2021Oct 27 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13061 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Decision and Game Theory for Security, GameSec 2021
CityVirtual, Online
Period10/25/2110/27/21

Keywords

  • Deception games
  • Generative adversarial networks
  • Masking strategies

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