TY - GEN
T1 - Leader selection games under link noise injection attacks
AU - Clark, Andrew
AU - Bushnell, Linda
AU - Poovendran, Radha
PY - 2012
Y1 - 2012
N2 - In a leader-follower multi-agent system, the states of a set of leader agents are controlled directly by the system owner and used to influence the behavior of the remaining follower agents. When deployed in hostile environments, leaderfollower systems may be disrupted by adversaries introducing noise in the communication links between agents through interference or false packet insertion, thus corrupting the states of the follower agents. In this paper, we study the problem of mitigating the effect of noise injection attacks by selecting leader agents. We address two cases within a supermodular game-theoretic framework. In the first case, a fixed set of leaders is chosen when the system is initialized. We model this case as a Stackelberg game, in which the system moves first by choosing leaders in order to minimize the worst-case error and the adversary responds by introducing noise. In the second case, the set of leaders varies over time. We study the second case as a simultaneous-move game between the system and an adversary. We show that the game formulations for both cases have equilibria that can be approximated up to a provable bound using supermodular optimization techniques. We illustrate our approach via simulations.
AB - In a leader-follower multi-agent system, the states of a set of leader agents are controlled directly by the system owner and used to influence the behavior of the remaining follower agents. When deployed in hostile environments, leaderfollower systems may be disrupted by adversaries introducing noise in the communication links between agents through interference or false packet insertion, thus corrupting the states of the follower agents. In this paper, we study the problem of mitigating the effect of noise injection attacks by selecting leader agents. We address two cases within a supermodular game-theoretic framework. In the first case, a fixed set of leaders is chosen when the system is initialized. We model this case as a Stackelberg game, in which the system moves first by choosing leaders in order to minimize the worst-case error and the adversary responds by introducing noise. In the second case, the set of leaders varies over time. We study the second case as a simultaneous-move game between the system and an adversary. We show that the game formulations for both cases have equilibria that can be approximated up to a provable bound using supermodular optimization techniques. We illustrate our approach via simulations.
KW - Game theory
KW - Multi-agent systems
KW - Submodular optimization
UR - https://www.scopus.com/pages/publications/84860602324
U2 - 10.1145/2185505.2185511
DO - 10.1145/2185505.2185511
M3 - Conference contribution
AN - SCOPUS:84860602324
SN - 9781450312639
T3 - HiCoNS'12 - Proceedings of the 1st ACM International Conference on High Confidence Networked Systems
SP - 31
EP - 39
BT - HiCoNS'12 - Proceedings of the 1st ACM International Conference on High Confidence Networked Systems
T2 - 2012 1st ACM International Conference on High Confidence Networked Systems, HiCoNS'12
Y2 - 17 April 2012 through 19 April 2012
ER -