TY - GEN
T1 - KissKissBan
T2 - ACM SIGKDD Workshop on Human Computation, HCOMP '09
AU - Ho, Chien Ju
AU - Chang, Tao Hsuan
AU - Lee, Jong Chuan
AU - Hsu, Jane Yung Jen
AU - Chen, Kuan Ta
PY - 2009
Y1 - 2009
N2 - In this paper, we propose a competitive human computation game, KissKissBan (KKB), for image annotation. KKB is different from other human computation games since it integrates both collaborative and competitive elements in the game design. In a KKB game, one player, the blocker, competes with the other two collaborative players, the couples; while the couples try to find consensual descriptions about an image, the blocker's mission is to prevent the couples from reaching consensus. Because of its design, KKB possesses two nice properties over the traditional human computation game. First, since the blocker is encouraged to stop the couples from reaching consensual descriptions, he will try to detect and prevent coalition between the couples; therefore, these efforts naturally form a player-level cheating-proof mechanism. Second, to evade the restrictions set by the blocker, the couples would endeavor to bring up a more diverse set of image annotations. Experiments hosted on Amazon Mechanical Turk and a gameplay survey involving 17 participants have shown that KKB is a fun and efficient game for collecting diverse image annotations.
AB - In this paper, we propose a competitive human computation game, KissKissBan (KKB), for image annotation. KKB is different from other human computation games since it integrates both collaborative and competitive elements in the game design. In a KKB game, one player, the blocker, competes with the other two collaborative players, the couples; while the couples try to find consensual descriptions about an image, the blocker's mission is to prevent the couples from reaching consensus. Because of its design, KKB possesses two nice properties over the traditional human computation game. First, since the blocker is encouraged to stop the couples from reaching consensual descriptions, he will try to detect and prevent coalition between the couples; therefore, these efforts naturally form a player-level cheating-proof mechanism. Second, to evade the restrictions set by the blocker, the couples would endeavor to bring up a more diverse set of image annotations. Experiments hosted on Amazon Mechanical Turk and a gameplay survey involving 17 participants have shown that KKB is a fun and efficient game for collecting diverse image annotations.
KW - Amazon mechanical turk
KW - ESP game
KW - Games with a purpose
KW - Human computation
KW - Image annotation
UR - https://www.scopus.com/pages/publications/70449646937
U2 - 10.1145/1600150.1600153
DO - 10.1145/1600150.1600153
M3 - Conference contribution
AN - SCOPUS:70449646937
SN - 9781605586724
T3 - Proceedings of the ACM SIGKDD Workshop on Human Computation, HCOMP '09
SP - 11
EP - 14
BT - Proceedings of the ACM SIGKDD Workshop on Human Computation, HCOMP '09
Y2 - 28 June 2009 through 28 June 2009
ER -