We present a variant of the Fréchet distance (as well as geodesic and homotopic Fréchet distance) which forces the motion between the input objects to fol- low an ambient isotopy. This provides a measure of how much you need to continuously deform one shape into another while maintaining topologically equiva- lently shapes throughout the deformation.
|Published - 2011
|23rd Annual Canadian Conference on Computational Geometry, CCCG 2011 - Toronto, ON, Canada
Duration: Aug 10 2011 → Aug 12 2011
|23rd Annual Canadian Conference on Computational Geometry, CCCG 2011
|08/10/11 → 08/12/11