Abstract
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very simple method to estimate bounds on the minimax values of interior nodes of a game tree, and use the bounds to improve minimax search. The new algorithm, called forward estimation, does not require additional domain knowledge other than a static node evaluation function, and has small constant overhead per node expansion. We also propose a variation of forward estimation, which provides a tradeoff between computational complexity and decision quality. Our experimental results show that forward estimation outperforms alpha-beta pruning on random game trees and the game of Othello.
Original language | English |
---|---|
Pages | 240-245 |
Number of pages | 6 |
State | Published - 1996 |
Event | Proceedings of the 1996 13th National Conference on Artificial Intelligence, AAAI 96. Part 1 (of 2) - Portland, OR, USA Duration: Aug 4 1996 → Aug 8 1996 |
Conference
Conference | Proceedings of the 1996 13th National Conference on Artificial Intelligence, AAAI 96. Part 1 (of 2) |
---|---|
City | Portland, OR, USA |
Period | 08/4/96 → 08/8/96 |