Abstract

It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very simple method to estimate bounds on the minimax values of interior nodes of a game tree, and use the bounds to improve minimax search. The new algorithm, called forward estimation, does not require additional domain knowledge other than a static node evaluation function, and has small constant overhead per node expansion. We also propose a variation of forward estimation, which provides a tradeoff between computational complexity and decision quality. Our experimental results show that forward estimation outperforms alpha-beta pruning on random game trees and the game of Othello.

Original languageEnglish
Pages240-245
Number of pages6
StatePublished - 1996
EventProceedings of the 1996 13th National Conference on Artificial Intelligence, AAAI 96. Part 1 (of 2) - Portland, OR, USA
Duration: Aug 4 1996Aug 8 1996

Conference

ConferenceProceedings of the 1996 13th National Conference on Artificial Intelligence, AAAI 96. Part 1 (of 2)
CityPortland, OR, USA
Period08/4/9608/8/96

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