@inproceedings{174f853d74f7459b8a03beb0c0820504,
title = "{"}/f//{"}: A theater play featuring an autonomous computer graphics character",
abstract = "{"}It/I{"} IS a two-character theater play where the human character I IS taunted and played by an autonomous computer-graphics character It. We be have that {"}It/I{"} IS the first play ever produced involving a character reactively controlled by a computer. Autonomous characters can bring a new dimension to the theater experience by enabling the audience to go up on stage after the performance and interact directly with the characters, re-enacting the story of the play. This paper reports the experience and examines technical developments needed for the successful production of {"}It/I{"}. In particular we describe the interval script paradigm used to program the CG-character, the proposed SCD-architecture for story-based interactive systems, and the ACTSCRIF-T language for communication of actions and goals.",
keywords = "Computer theater, Computer vision, Interactive movies, Interactive spaces, Scripting interaction, Synthetic characters",
author = "Pinhanez, \{Claudio S.\} and Bobick, \{Aaron F.\}",
note = "Publisher Copyright: {\textcopyright} 1998 ACM.; 6th ACM International Conference on Multimedia: Technologies for Interactive Movies, MULTIMEDIA 1998 ; Conference date: 13-09-1998 Through 16-09-1998",
year = "1998",
month = sep,
day = "1",
doi = "10.1145/306774.306783",
language = "English",
series = "Proceedings of the 6th ACM International Conference on Multimedia: Technologies for Interactive Movies, MULTIMEDIA 1998",
publisher = "Association for Computing Machinery, Inc",
pages = "22--29",
booktitle = "Proceedings of the 6th ACM International Conference on Multimedia",
}