Abstract
This article examines the design, construction, and dramaturgical concerns of Something Wicked, the author’s combat video game adaptation of a scene from William Shakespeare’s Macbeth. In addition to offering a new close reading of the source play, this article aims to offer insights to scholars and practitioners on the process of creating digital adaptations as practice-engaged scholarship.
| Original language | English |
|---|---|
| Pages (from-to) | 1-17 |
| Number of pages | 17 |
| Journal | International Journal of Performance Arts and Digital Media |
| Volume | 16 |
| Issue number | 1 |
| DOIs | |
| State | Published - Jan 2 2020 |
Keywords
- Macbeth
- Video games
- adaptation
- practice-led
- spectatorship
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