Keyphrases
Young children
100%
Postural Control
100%
Binocular
100%
Immersive Virtual Reality
100%
Virtual Reality Headsets
100%
Visuomotor Skills
100%
Motion Sickness
100%
Uncorrected Distance Visual Acuity
50%
Stereoacuity
50%
Change from Baseline
33%
Vestibulo-ocular Reflex
33%
Refractive Error
33%
Aftereffects
33%
Eye Alignment
33%
Headset
33%
VR Headset
33%
Head-and-neck
16%
Three-dimensional (3D)
16%
Adaptation
16%
Virtual Reality
16%
Strabismus
16%
Visuomotor
16%
Head Movement
16%
Vestibulo-ocular Reflex Gain
16%
Baseline Testing
16%
Product Safety
16%
Postural Instability
16%
Safety Messages
16%
Roll Axis
16%
Sequential Play
16%
Virtual Reality Games
16%
Pediatric Use
16%
Fully Immersive
16%
Maladaption
16%
Flashback
16%
First Person
16%
Logarithm of the Minimum Angle of Resolution
16%
3D Virtual Reality
16%
Simulator Sickness Questionnaire
16%
Eye Discomfort
16%
Sony
16%
PlayStation VR
16%
Pitch Axis
16%
Visually Induced Motion Sickness
16%
VR Testing
16%
Flight Direction
16%
Eagle
16%
Neck Discomfort
16%
Near-eye Display
16%
Medicine and Dentistry
Toddlers
100%
Motion Sickness
100%
Vestibulo-Ocular Reflex
75%
Corrected Distance Visual Acuity
75%
Refractive Error
50%
Flight
50%
Prevalence
25%
Pediatrics
25%
Neck
25%
Strabismus
25%
Head Movement
25%
Flying
25%
Eye Discomfort
25%
Diseases
25%
Nursing and Health Professions
Toddlers
100%
Virtual Reality
100%
Motion Sickness
100%
Corrected Distance Visual Acuity
75%
Refraction Error
50%
Prevalence
25%
Strabismus
25%
Eye Discomfort
25%
Diseases
25%
Psychology
Toddlers
100%
Distance Visual Acuity
100%
Sony
33%
Neuroscience
Vestibulo-Ocular Reflex
100%
Refractive Error
66%
Strabismus
33%