Beliefs in repeated games

John H. Nachbar

    Research output: Contribution to journalReview articlepeer-review

    34 Scopus citations

    Abstract

    Consider a two-player discounted infinitely repeated game. A player's belief is a probability distribution over the opponent's repeated game strategies. This paper shows that, for a large class of repeated games, there are no beliefs that satisfy three properties: learnability, a diversity of belief condition called CSP, and consistency. Loosely, if players learn to forecast the path of play whenever each plays a strategy that the other anticipates (in the sense of being in the support of that player's belief) and if the sets of anticipated strategies are sufficiently rich, then neither anticipates any of his opponent's best responses. This generalizes results in Nachbar (1997).

    Original languageEnglish
    Pages (from-to)459-480
    Number of pages22
    JournalEconometrica
    Volume73
    Issue number2
    DOIs
    StatePublished - Mar 2005

    Keywords

    • Bayesian learning
    • Repeated games

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