TY - GEN
T1 - Bayesian security games for controlling contagion
AU - Tsai, Jason
AU - Qian, Yundi
AU - Vorobeychik, Yevgeniy
AU - Kiekintveld, Christopher
AU - Tambe, Milind
PY - 2013
Y1 - 2013
N2 - Influence blocking games have been used to model adversarial domains with a social component, such as counterinsurgency. In these games, a mitigator attempts to minimize the efforts of an influencer to spread his agenda across a social network. Previous work has assumed that the influence graph structure is known with certainty by both players. However, in reality, there is often significant information asymmetry between the mitigator and the influencer. We introduce a model of this information asymmetry as a two-player zero-sum Bayesian game. Nearly all past work in influence maximization and social network analysis suggests that graph structure is fundamental in strategy generation, leading to an expectation that solving the Bayesian game exactly is crucial. Surprisingly, we show through extensive experimentation on synthetic and real-world social networks that many common forms of uncertainty can be addressed near-optimally by ignoring the vast majority of it and simply solving an abstracted game with a few randomly chosen types. This suggests that optimal strategies of games that do not model the full range of uncertainty in influence blocking games are typically robust to uncertainty about the influence graph structure.
AB - Influence blocking games have been used to model adversarial domains with a social component, such as counterinsurgency. In these games, a mitigator attempts to minimize the efforts of an influencer to spread his agenda across a social network. Previous work has assumed that the influence graph structure is known with certainty by both players. However, in reality, there is often significant information asymmetry between the mitigator and the influencer. We introduce a model of this information asymmetry as a two-player zero-sum Bayesian game. Nearly all past work in influence maximization and social network analysis suggests that graph structure is fundamental in strategy generation, leading to an expectation that solving the Bayesian game exactly is crucial. Surprisingly, we show through extensive experimentation on synthetic and real-world social networks that many common forms of uncertainty can be addressed near-optimally by ignoring the vast majority of it and simply solving an abstracted game with a few randomly chosen types. This suggests that optimal strategies of games that do not model the full range of uncertainty in influence blocking games are typically robust to uncertainty about the influence graph structure.
KW - Game theory
KW - Influence maximization
KW - Social contagion
UR - https://www.scopus.com/pages/publications/84893607689
U2 - 10.1109/SocialCom.2013.11
DO - 10.1109/SocialCom.2013.11
M3 - Conference contribution
AN - SCOPUS:84893607689
SN - 9780769551371
T3 - Proceedings - SocialCom/PASSAT/BigData/EconCom/BioMedCom 2013
SP - 33
EP - 38
BT - Proceedings - SocialCom/PASSAT/BigData/EconCom/BioMedCom 2013
T2 - 2013 ASE/IEEE Int. Conf. on Social Computing, SocialCom 2013, the 2013 ASE/IEEE Int. Conf. on Big Data, BigData 2013, the 2013 Int. Conf. on Economic Computing, EconCom 2013, the 2013 PASSAT 2013, and the 2013 ASE/IEEE Int. Conf. on BioMedCom 2013
Y2 - 8 September 2013 through 14 September 2013
ER -