Automated mechanism design in infinite games of incomplete information: Framework and applications

  • Yevgeniy Vorobeychik
  • , Daniel M. Reeves

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present a functional framework for automated mechanism design based on a two-stage game model of strategic interaction between the designer and the mechanism participants, and apply it to several classes of two-player infinite games of incomplete information. Our approach yields optimal or nearly optimal mechanisms in two application domains using various objective functions. By comparing our results with known optimal mechanisms, and in some cases improving on the best known mechanisms, we show that ours is a promising approach to parametric design of indirect mechanisms.

Original languageEnglish
Title of host publicationGame Theoretic and Decision Theoretic Agents - Papers from the 2007 AAAI Spring Symposium, Technical Report
Pages76-84
Number of pages9
StatePublished - 2007
Event2007 AAAI Spring Symposium - Stanford, CA, United States
Duration: Mar 26 2007Mar 28 2007

Publication series

NameAAAI Spring Symposium - Technical Report
VolumeSS-07-02

Conference

Conference2007 AAAI Spring Symposium
Country/TerritoryUnited States
CityStanford, CA
Period03/26/0703/28/07

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