“Assassin’s Creed reminds us that history is human experience”: Students’ senses of empathy while playing a narrative video game

  • Lisa Gilbert

    Research output: Contribution to journalArticlepeer-review

    65 Scopus citations

    Abstract

    Research into students’ interactions with historical video games is limited and tends to focus on teacher mediation. As a result, little is known about the meanings that students independently construct as they consume this form of media. This qualitative interview study uses Assassin’s Creed, a narrative video game with a historical setting, as a site of inquiry. Students described a sense of immediate access to history that contrasted with school-based learning, a sense of human connection to people in the past, and increased perception of multiple perspectives in history. They also evidenced a willingness to allow the games to rewrite their beliefs about history, and theorized about the games’ historical accuracy. However, students tended to miss opportunities for critical engagement with this visceral sense of immersive experience. As such, implications are raised regarding ways to promote critical investigation into gameplay experiences as well as the importance of fostering a sense of human connection to history through social education.

    Original languageEnglish
    Pages (from-to)108-137
    Number of pages30
    JournalTheory and Research in Social Education
    Volume47
    Issue number1
    DOIs
    StatePublished - Jan 2 2019

    Keywords

    • affective engagement
    • Assassin’s Creed
    • historical empathy
    • narrative video games
    • Video games

    Fingerprint

    Dive into the research topics of '“Assassin’s Creed reminds us that history is human experience”: Students’ senses of empathy while playing a narrative video game'. Together they form a unique fingerprint.

    Cite this