TY - GEN
T1 - An investigation of the productivity difference in mechanical embodiment design between face-to-face and threaded online collaboration
AU - Zheng, Jing
AU - Jakiela, Mark J.
PY - 2009
Y1 - 2009
N2 - The threaded online, also known as "forum," collaboration method is widely used by open source software projects. As open source and Crowdsourcing [3] design approaches gain attention, there is a need to explore whether the threaded online method would compete with the more traditional method, face to face, in mechanical engineering design in terms of productivity. Our experiment shows that with a suitably sized challenge, the threaded online method does generate about equal productivity as the face-to-face method. However, the participation rates are lower in the threaded online method and the participants' satisfaction with the experience was also less. This suggests that additional communication mechanisms are needed to facilitate the threaded online method, and management mechanisms should be imposed. We also identified two phenomena that warrant further investigation. The first is what we call "inertia loafing." Enthusiasm among online community members is fragile. A small drop in satisfaction level can cause many to become unwilling to participate. The second is that an online community tends to have two kinds of members: "players" who are responsible for most content creation; and "cheer leaders" who provide feedback or provide an assisting function.
AB - The threaded online, also known as "forum," collaboration method is widely used by open source software projects. As open source and Crowdsourcing [3] design approaches gain attention, there is a need to explore whether the threaded online method would compete with the more traditional method, face to face, in mechanical engineering design in terms of productivity. Our experiment shows that with a suitably sized challenge, the threaded online method does generate about equal productivity as the face-to-face method. However, the participation rates are lower in the threaded online method and the participants' satisfaction with the experience was also less. This suggests that additional communication mechanisms are needed to facilitate the threaded online method, and management mechanisms should be imposed. We also identified two phenomena that warrant further investigation. The first is what we call "inertia loafing." Enthusiasm among online community members is fragile. A small drop in satisfaction level can cause many to become unwilling to participate. The second is that an online community tends to have two kinds of members: "players" who are responsible for most content creation; and "cheer leaders" who provide feedback or provide an assisting function.
UR - http://www.scopus.com/inward/record.url?scp=82155181805&partnerID=8YFLogxK
U2 - 10.1115/DETC2009-87070
DO - 10.1115/DETC2009-87070
M3 - Conference contribution
AN - SCOPUS:77953732950
SN - 9780791848999
T3 - Proceedings of the ASME Design Engineering Technical Conference
SP - 1173
EP - 1182
BT - ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE2009
T2 - ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE2009
Y2 - 30 August 2009 through 2 September 2009
ER -