TY - GEN
T1 - Altruism Design in Networked Public Goods Games
AU - Yu, Sixie
AU - Kempe, David
AU - Vorobeychik, Yevgeniy
N1 - Publisher Copyright:
© 2021 International Joint Conferences on Artificial Intelligence. All rights reserved.
PY - 2021
Y1 - 2021
N2 - Many collective decision-making settings feature a strategic tension between agents acting out of individual self-interest and promoting a common good. These include wearing face masks during a pandemic, voting, and vaccination. Networked public goods games capture this tension, with networks encoding strategic interdependence among agents. Conventional models of public goods games posit solely individual self-interest as a motivation, even though altruistic motivations have long been known to play a significant role in agents' decisions. We introduce a novel extension of public goods games to account for altruistic motivations by adding a term in the utility function that incorporates the perceived benefits an agent obtains from the welfare of others, mediated by an altruism graph. Most importantly, we view altruism not as immutable, but rather as a lever for promoting the common good. Our central algorithmic question then revolves around the computational complexity of modifying the altruism network to achieve desired public goods game investment profiles. We first show that the problem can be solved using linear programming when a principal can fractionally modify the altruism network. While the problem becomes in general intractable if the principal's actions are all-or-nothing, we exhibit several tractable special cases.
AB - Many collective decision-making settings feature a strategic tension between agents acting out of individual self-interest and promoting a common good. These include wearing face masks during a pandemic, voting, and vaccination. Networked public goods games capture this tension, with networks encoding strategic interdependence among agents. Conventional models of public goods games posit solely individual self-interest as a motivation, even though altruistic motivations have long been known to play a significant role in agents' decisions. We introduce a novel extension of public goods games to account for altruistic motivations by adding a term in the utility function that incorporates the perceived benefits an agent obtains from the welfare of others, mediated by an altruism graph. Most importantly, we view altruism not as immutable, but rather as a lever for promoting the common good. Our central algorithmic question then revolves around the computational complexity of modifying the altruism network to achieve desired public goods game investment profiles. We first show that the problem can be solved using linear programming when a principal can fractionally modify the altruism network. While the problem becomes in general intractable if the principal's actions are all-or-nothing, we exhibit several tractable special cases.
UR - https://www.scopus.com/pages/publications/85125503478
U2 - 10.24963/ijcai.2021/69
DO - 10.24963/ijcai.2021/69
M3 - Conference contribution
AN - SCOPUS:85125503478
T3 - IJCAI International Joint Conference on Artificial Intelligence
SP - 493
EP - 499
BT - Proceedings of the 30th International Joint Conference on Artificial Intelligence, IJCAI 2021
A2 - Zhou, Zhi-Hua
PB - International Joint Conferences on Artificial Intelligence
T2 - 30th International Joint Conference on Artificial Intelligence, IJCAI 2021
Y2 - 19 August 2021 through 27 August 2021
ER -