A robust human-silhouette extraction technique for interactive virtual environments

  • James W. Davis
  • , Aaron F. Bobick

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

14 Scopus citations

Abstract

In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems associated with traditional chroma-keying, background subtraction, and rear-light projection methods. We employ a specialized infrared system while not making the underlying technology apparent to those interacting within the environment. The design also enables multiple video projection screens to be placed around the user. As an example use of this technology, we present an interactive virtual aerobics system. Our current implementation is a portable system which can act as a re-usable infrastructure for many interactive projects.

Original languageEnglish
Title of host publicationModelling and Motion Capture Techniques for Virtual Environments - International Workshop, CAPTECH 1998, Proceedings
EditorsNadia Magnenat-Thalmann, Daniel Thalmann
PublisherSpringer Verlag
Pages12-25
Number of pages14
ISBN (Print)3540653538, 9783540653530
DOIs
StatePublished - 1998
EventInternational Workshop on Modelling and Motion Capture Techniques for Virtual Environments, CAPTECH 1998 - Geneva, Switzerland
Duration: Nov 26 1998Nov 27 1998

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume1537
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Workshop on Modelling and Motion Capture Techniques for Virtual Environments, CAPTECH 1998
Country/TerritorySwitzerland
CityGeneva
Period11/26/9811/27/98

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