TY - JOUR
T1 - A new combined motor and cognitive strategy training intervention for stroke
T2 - Stakeholder perceptions
AU - Boone, Anna E.
AU - Morgan, Kerri A.
AU - Engsberg, Jack R.
N1 - Funding Information:
This work was not funded by FAAST or by the Microsoft Kinect. Dr. Engsberg has a financial interest in Accelerated Rehabilitation Technologies and may financially benefit if the company is successful in licensing a portion of the software related to this research from Washington University and successfully marketing it.
Publisher Copyright:
© 2017, © The Author(s) 2017.
PY - 2017/12/1
Y1 - 2017/12/1
N2 - Introduction: Hemiparesis affects about half of persons with chronic stroke and frequently leads to decreased participation in meaningful daily life activities. The purpose of this investigation was to evaluate the perceived acceptability and practicality feasibility of a complex intervention for addressing motor impairment and activity limitations post stroke. The newly developed intervention, Metacognitive Virtual Reality (MetacogVR), combines virtual reality technology to improve motor impairments with task-based, cognitive strategy training for meaningful transfer of skills. Method: Three separate focus groups were held with stakeholders including persons with stroke (n = 5), caregivers (n = 5), and occupational therapists (n = 5). Focus groups were audio recorded and transcribed. Data were analyzed using inductive content analysis. Results: Themes revealed stakeholder perceptions of the intervention as a cost-efficient and transportable intervention. The time commitment of the intervention was acknowledged as intense, but necessary for optimal improvements. Findings also included perceptions of the intervention as highly motivating and client-centered. Essential elements of guided discovery, cognitive strategies, and high repetitions were seen as facilitators of the intervention. Conclusion: Results indicate MetacogVR has positively perceived acceptability and practicality feasibility. Findings warrant further feasibility testing of MetacogVR prior to efficacy testing.
AB - Introduction: Hemiparesis affects about half of persons with chronic stroke and frequently leads to decreased participation in meaningful daily life activities. The purpose of this investigation was to evaluate the perceived acceptability and practicality feasibility of a complex intervention for addressing motor impairment and activity limitations post stroke. The newly developed intervention, Metacognitive Virtual Reality (MetacogVR), combines virtual reality technology to improve motor impairments with task-based, cognitive strategy training for meaningful transfer of skills. Method: Three separate focus groups were held with stakeholders including persons with stroke (n = 5), caregivers (n = 5), and occupational therapists (n = 5). Focus groups were audio recorded and transcribed. Data were analyzed using inductive content analysis. Results: Themes revealed stakeholder perceptions of the intervention as a cost-efficient and transportable intervention. The time commitment of the intervention was acknowledged as intense, but necessary for optimal improvements. Findings also included perceptions of the intervention as highly motivating and client-centered. Essential elements of guided discovery, cognitive strategies, and high repetitions were seen as facilitators of the intervention. Conclusion: Results indicate MetacogVR has positively perceived acceptability and practicality feasibility. Findings warrant further feasibility testing of MetacogVR prior to efficacy testing.
KW - Metacognition
KW - motor
KW - stroke
UR - http://www.scopus.com/inward/record.url?scp=85036543590&partnerID=8YFLogxK
U2 - 10.1177/0308022617714748
DO - 10.1177/0308022617714748
M3 - Article
AN - SCOPUS:85036543590
SN - 0308-0226
VL - 80
SP - 726
EP - 734
JO - British Journal of Occupational Therapy
JF - British Journal of Occupational Therapy
IS - 12
ER -