Abstract
The motion of systems of polygonal objects is characterized by discontinuities due to changes in the set of contacts between polygons. Effective simulations of such a motion requires a simulation scheme that can automatically update the set of contacts during the simulation. This article focuses on a contact updating problem that arises when a penalty based contact model is used. A penalty based model requires a finite overlap of contacting polygons. This overlap results in ambiguities in characterizing corner-corner contact between polygons. A simple yet effective scheme to overcome such ambiguities is presented.
| Original language | English |
|---|---|
| Pages (from-to) | 135-144 |
| Number of pages | 10 |
| Journal | Engineering Computations (Swansea, Wales) |
| Volume | 12 |
| Issue number | 2 |
| DOIs | |
| State | Published - Feb 1 1995 |
Keywords
- Contact updating Corner-corner contact
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