TY - JOUR
T1 - A Game-Theoretic Approach for Dynamic Information Flow Tracking to Detect Multistage Advanced Persistent Threats
AU - Moothedath, Shana
AU - Sahabandu, Dinuka
AU - Allen, Joey
AU - Clark, Andrew
AU - Bushnell, Linda
AU - Lee, Wenke
AU - Poovendran, Radha
N1 - Publisher Copyright:
© 1963-2012 IEEE.
PY - 2020/12
Y1 - 2020/12
N2 - Advanced persistent threats (APTs) infiltrate cyber systems and compromise specifically targeted data and/or resources through a sequence of stealthy attacks consisting of multiple stages. Dynamic information flow tracking has been proposed to detect APTs. In this article, we develop a dynamic information flow tracking game for resource-efficient detection of APTs via multistage dynamic games. The game evolves on an information flow graph, whose nodes are processes and objects (e.g., file, network endpoints) in the system and the edges capture the interaction between different processes and objects. Each stage of the game has prespecified targets that are characterized by a set of nodes of the graph. The goal of the APT is to evade detection and reach a target node of each stage. The goal of the defender is to maximize the detection probability while minimizing performance overhead on the system. The resource costs of the players are different and the information structure is asymmetric, resulting in a nonzero-sum imperfect information game. We first calculate the best responses of the players and then compute Nash equilibrium for single-stage attacks. We then provide a polynomial-time algorithm to compute a correlated equilibrium for the multistage attack case. Finally, we simulate our model and algorithm on real-world nation state attack data obtained from the Refinable Attack INvestigation (RAIN) system.
AB - Advanced persistent threats (APTs) infiltrate cyber systems and compromise specifically targeted data and/or resources through a sequence of stealthy attacks consisting of multiple stages. Dynamic information flow tracking has been proposed to detect APTs. In this article, we develop a dynamic information flow tracking game for resource-efficient detection of APTs via multistage dynamic games. The game evolves on an information flow graph, whose nodes are processes and objects (e.g., file, network endpoints) in the system and the edges capture the interaction between different processes and objects. Each stage of the game has prespecified targets that are characterized by a set of nodes of the graph. The goal of the APT is to evade detection and reach a target node of each stage. The goal of the defender is to maximize the detection probability while minimizing performance overhead on the system. The resource costs of the players are different and the information structure is asymmetric, resulting in a nonzero-sum imperfect information game. We first calculate the best responses of the players and then compute Nash equilibrium for single-stage attacks. We then provide a polynomial-time algorithm to compute a correlated equilibrium for the multistage attack case. Finally, we simulate our model and algorithm on real-world nation state attack data obtained from the Refinable Attack INvestigation (RAIN) system.
KW - Advanced persistent threats (APTs)
KW - information flow tracking
KW - multistage attacks
KW - multistage dynamic game
UR - https://www.scopus.com/pages/publications/85095292185
U2 - 10.1109/TAC.2020.2976040
DO - 10.1109/TAC.2020.2976040
M3 - Article
AN - SCOPUS:85095292185
SN - 0018-9286
VL - 65
SP - 5248
EP - 5263
JO - IEEE Transactions on Automatic Control
JF - IEEE Transactions on Automatic Control
IS - 12
M1 - 9007765
ER -