Keyphrases
Post-stroke
100%
Stroke Survivors
91%
Aphasia
69%
Community-dwelling
54%
People with Aphasia
47%
Acute Stroke
37%
Social Support
37%
Executive Function
34%
Older Adults
29%
Activity Participation
28%
Neurological Impairment
26%
Cognitive Impairment
25%
Stroke Rehabilitation
23%
Depressive Symptoms
23%
Stroke Patients
23%
Assessment Study
21%
Motivation
21%
Boston Naming Test
21%
Social Participation
21%
Daily Activities
21%
Apathy
21%
Age-related Decline
21%
Aphasia Severity
21%
Inpatient Rehabilitation Facility
20%
Ecological Momentary Assessment
20%
Community Reintegration
20%
Stroke Severity
19%
Age Differences
18%
Stroke Impact Scale
18%
Moderate to Severe
17%
Action Naming
17%
Confidence Interval
16%
Age Groups
16%
Ambulatory Monitoring
16%
Adulthood
16%
Quality of Life
15%
Age-related
15%
Self-perception
15%
Working Memory
15%
Object Naming
15%
Poststroke Depressive Symptoms
15%
Post-stroke Aphasia
15%
Ambulatory Assessment
14%
Lexical Retrieval
14%
Activities of Daily Living
14%
Loneliness
14%
Network Analysis
14%
Physical Function
14%
Acquired Aphasia
14%
Instrumental Activities of Daily Living
14%
Psychology
Aphasia
97%
Social Support
43%
Executive Function
40%
Inhibition
21%
Social Participation
21%
Mood
20%
Cognitive Impairment
19%
Stroke Impact Scale
19%
Working Memory
19%
Depression
17%
Neurological Impairment
17%
Cognitive Function
16%
Cognitive Skill
16%
Physical Activity
14%
Loneliness
14%
Systematic Review
14%
Familiarity
14%
Quality of Life
13%
Regression Analysis
11%
Depression Scale
9%
Occupational Performance
9%
Self-Perception
9%
Stroke Patient
9%
Stroke Rehabilitation
9%
Social Interaction
9%
Semistructured Interview
8%
Psychometrics
8%
Cognitive Functioning
8%
Age Deficit
7%
Toddlers
7%
Metamemory
7%
Word Production
7%
Study Design
7%
Healthy Aging
7%
Mental Health
7%
Qualitative Study
7%
Rhythm
7%
Discrimination
7%
Lexical Access
7%
Lexical Processing
7%
Memory Training
7%
Task Demand
7%
Feeling of Knowing
7%
Functional Cognition
7%
Caregiver
7%
Conceptual Knowledge
7%
Perceptual Experience
7%
Long-Term Memory
7%
Decision Making
7%
Gaming
7%